Destiny 

A Short Story
Initial Sketch + Lighting and Texture development
Baked Base Colour and Normal Maps
Sculpting a high-poly mesh with dyntopo, before going on to do the retopology and re-projecting the high-poly mesh detail onto the low-poly model. This helped with the texture painting process, where I aimed to fill in all the detail possible, before baking out the texture map and normal map. Following this, I reapplied the two maps back onto the model, resulting in a detailed character and texture, with a low resolution mesh. 

You may also like

Back to Top